In this tutorial i show you how to get hacks its a very bad tutorial so please dont go commenting bad things sorry i couldnt speak in tutorial Thanks to. How To Install Mario Kart Wii CTGP Mod Without Disk! Wii How To Get Ocarina Through USB Loader GX Tutorial Duration: 3:04.

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  • Complain HERE about the anti-piracy in Riivolution and Newer SMBW
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Hopefully this helps people out and if you have any questions, please ask below. If you think a code should be added to the list above, please post it in this thread, and it will only be added at our discretion, with or without reasoning.


The list of codes below is from our own observations. Wiimmfi really isn't meant for any type of hacking, so don't blame anyone here if you get banned or any other action is taken against you for using codes.

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  • Gecko OS Codes for Mario Kart Wii, straight from the WiiRD Hackers themselves
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Mario kart wii hacks file

Cvskid: I have the original disc. I'm wondering since it has its own menu selecion in HBC, if it will also appear in USB Loader GX. I haven't gotten around to downloading yet. Do you know if it can be launched through USB Loader GX, (not the wbfs).

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  • For Mario Kart Wii on the Wii, GameFAQs has 83 cheat codes and secrets

Now you just need to load the game. Open riivolution, switch to the ocarina page (will be open already if you don't have any other xmls downloaded) and set OCARINA_CODES to Enabled and OCARINA HANDLER to GXDRAW HOOK. Now just press launch and the game will load with your gecko codes applied.


The main reason it should be left on though is because game save data on the SD card ISN'T PICKY LIKE NAND IS. Playing on certain modes with custom tracks while running off the MKW save data on the NAND can easily result in corrupted data or errors that could make you accidently delete all of your MKW data. You take a big risk with losing EVERYTHING if you don't have a backup. It is highly recommended to play on the SD card save because it isn't as picky, so custom tracks don't affect it as much.

What's the difference between the two? Does Wiimms have lots of custom tracks?


Wii U GamePad support

It's been stressed throughout the development of this homebrew exploit that it won't allow 3DS ROMS to be played, which partially heads off criticism that it'll contribute to piracy. It's previously been stated that it may allow for region-free play with legitimate copies of games, in the future, while at launch its core purpose seems to be opening the doors for apps, game projects and emulators. A sample project is 3DScraft, which appears to be a primitive recreation of Minecraft running through the loader application.

These uneditable, encrypted files are stored in the same title folders for categories and have the same IDs for games and applications. These are used by Nintendo to identify which console the game save was made on, and are also a way to record your purchase of software in the Wii Shop Channel.


3DS Homebrew Exploit Set to be Launched on 22nd November

This thread assumes you have Riivolution installed already. If you don't, you won't get ANY of this. Also HBC means the Homebrew Channel.

Nice to know I can just search for tracks and download them. The airport level says "FAIL" though. I'm guessing it doesn't run correctly?


The XML code is just encrypted so nothing gamebreaking can be messed around with. The code only activates if you turn Save game on the SD Card? ON. By default it is switched ON because saving the game on the SD card has MANY advantages if used correctly and it can be turned off by yourself whenever you wish.

Search only Riivolution and Mario Kart Wii - Custom characters

First, make sure that you are using a bike and you have drifting set to Manual. After the race begins, immediately turn around from the starting line and drive back, directly into the lava.


You will learn how to download Wii cheats and access them in Ocarina through USB Loader GX

Hacker will find a way, and will "accidentally" release it publicly. It's a good way to get back at so-called proponents of AP measures. I hope the authors of this program are laughing, because forcing people to have physical copies of their games at hand also need to have a Wii with a fully functional DVD ROM drive. Yeah, because those NEVER wear out!

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You'll have to ask Mr. Bean or Chadderz about that. I assume they removed it because the CTGP channel already has the same setting. They probably thought it would behave the same way as it did in 1/02, however they couldn't get it to work, forgot to provide the code for cloning game saves that was in the editable XML files from CTGP-R v1/02, and released the pack.


Using file swapping methods and recompiling the ISO works for Brawl on Dolphin as the file replacement code isn't needed, the emulator loads the ISO just fine. I would think the same method could be use for Newer Super Mario (recommended you read) Bros.